Table of contents:

What to play outdoors: 12 ideas for any company
What to play outdoors: 12 ideas for any company
Anonim

You will have something to do while the kebab is being grilled.

What to play outdoors: 12 ideas for any company
What to play outdoors: 12 ideas for any company

1. Crocodile

The participants are divided into two teams. The first team calls the second player. A word is guessed to him, which he must show exclusively with the help of facial expressions and gestures, without saying anything. The teammates are trying to guess what he is portraying.

A limited time is given for guessing, for example, a minute. Then everything is repeated with the player of the other team.

In a more complex version of "Crocodile", a phrase is guessed. For example, a quote from a famous song or a quatrain, a proverb, a saying, and so on.

2. Hat

The game involves two teams, which must have the same number of players. Each participant writes on cards (small pieces of paper) 5-6 words (one word per piece). Then the cards are folded into a hat.

The first player draws a card from the hat and, upon a signal, begins to explain the word written on it to one of the players. You can not mention the same root and consonant words, you can use metaphors, synonyms, abstract explanations. The task of the second player is to express their versions and have time to guess the word in 20 or 30 seconds. If it works out, the card remains with the team, if not, it is put back in the hat.

Then the players of the second team guess the word in the same way, and so on until the hat is empty. The team with the most cards wins.

3. What does he do?

This is a kind of variation of the "Hat". Players are divided into teams. Each of them writes some action on a piece of paper, for example: change a diaper, turn pancakes, ride a Ferris wheel, take an exam, dance in the fan zone at a rock concert, and so on.

The player draws the task and tries in silence, only with gestures and facial expressions, to show this action to a teammate.

The rest of the rules are the same as in the "Hat": the team wins with the most artistic and quick-witted players who have collected the most cards.

4. Contact

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One of the players is appointed as the leader. He thinks of a word - a common noun in the nominative and singular - and names its first letter. The rest of the players can ask the moderator leading questions, keeping in mind a specific word.

For example, the word "cow" is conceived. The player remembers the word with the letter "k" and asks the presenter: "Is this not a place that children love very much?" (carousel). If someone has guessed what is meant, he says: "Contact!" Both players count to ten and call a word in chorus. If both named "carousel", the presenter opens the second letter "o". If the second player made a mistake and said, for example, "boat", everyone thinks further.

The presenter's task is to understand as quickly as possible what word the player was thinking and name it, while the “contacting” participants count to ten (“No, this is not a carousel”). If he has time, the second letter does not open.

The game continues until someone guesses the hidden word. In this case, the winner becomes the leader.

5. Answer in 5 seconds

The participants are divided into two teams. Each one comes up with a musical task and challenges the player to rivals. For example: name three rock styles; three heroes of musicals; three songs that are good to listen to in a traffic jam; three associations with the word "radio" or "rhythm"; three musical professions; three items that are on stage during the performance, and so on. The player must have time to answer within five seconds.

The tasks can be changed: to give out not musical, but, for example, sports, geographical, natural or even local history tasks.

6. Danetki

A game with very simple rules. The presenter envisions a situation and briefly describes it. For example: “A man jumped out of an airplane, but survived. How did it happen?" Players can ask questions to which the facilitator can only answer "yes" or "no". For example:

- He fell into the ocean?

- No.

- He was with a parachute?

- No.

- He was saved in the air by another parachutist?

- No.

- Was the man in a moving plane?

- No.

- The plane was on the ground?

- Yes.

Situations can be thought up of any complexity. The main thing is that they have at least some kind of logic. The one who guessed the situation becomes the leader.

7. Who am I?

Each player writes on a small piece of paper the name of a popular hero or the name of an item. After that, the sheets are mixed and distributed to all participants. They stick them on their foreheads without looking.

Players sit in a circle. Each of them can ask questions. For example: "Am I human?", "Am I with huge legs?", "Am I green?" After receiving the answer "no", the right to ask questions passes to the next player clockwise.

This is a knockout game: whoever guesses that he is a stool or Sherlock gets out of the circle. Everything continues until there is only one left who cannot guess what kind of inscription he has on his forehead.

8. Twister

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Three or four people can play the twister at the same time. To play, you need inventory - a white field with circles of green, yellow, blue and red, located six in four rows. Plus a flat tape measure, divided into four sectors: each of them corresponds to a certain hand or foot and is further divided into sections of four colors. The presenter spins the arrow and announces to which sector and which arm or leg the player should rearrange.

You can make a field for a twister yourself on the grass using a cardboard box with a circle cut out at the bottom and four colors of spray paint. And replace the roulette with cards with the words "right foot", "left hand", "red", "blue" and so on, which the presenter pulls out of the hat or box.

If you do not want to part with your smartphone even in the fresh air, you can download applications for playing with a company.

9. Alias

A game similar to Crocodile, but with certain limitations. Participants are divided into pairs and sit opposite each other. The first player receives a word in the application that he needs to show to his partner using synonyms, gestures, translations into foreign languages, and so on.

For each guessed word, the couple gets a point. If the process is not progressing, the word can be updated - in this case, the team loses a point. A minute later, the smartphone is transferred to another pair. Those with the most points win.

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10. Spaceteam

Spaceteam is a team game for companies of up to eight people who shout nonsense at each other in technical terms. This continues until their ship explodes.

Each player connects using their smartphone or tablet. He is provided with a randomly generated control panel with buttons, toggle switches, sliders and dials. The main task is to follow the instructions provided in time, while the ship falls, and the star behind it threatens to explode.

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11. Freaks

The dynamic "wrong side" of the game "Who am I?" Instead of cards, you need to attach a smartphone to your forehead, where it will be written who exactly the player is at the moment. The rest should in any way possible, without naming the word itself, to explain it.

After the set time has elapsed, the smartphone is transferred to the next "victim". The winner is the one who guessed the most number of times. There are categories available in the game from which you can choose words, for example: "Cinema", "Household Items", "Elements", "Actors of Nature" and so on.

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12. Bomb - Party Games

The application contains the best fun for large companies: "Crocodile" with original tasks, "Fanta", "Danetki" and other games.

Bomb - games for Georgy Meringov

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Merry Bomb Lite don Sanches del Kondrat

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